wows hindenburg captain skills

Help. It really depends on how Adrenaline Rush works. 2: EM, turret traverse is important. Well, most of the 3 stars are pretty legit at least. Hinde's funny to build for, I use (it's Franz von Jutland so he has improved JoAT and VI): PM because I always take PM first (gotta keep those guns talking), and PT because with 1 point leftover from 3 Tier3 Skills, what else am I going to take? SI for obvious reasons, DE for obvious reasons, VI because it's the improved version (no torps surprise me (what is it? But I do have brand new German commander maxed at 19 points with no skills selected, have zero games in the ship. it's not bad but their are better alternative than wasting 5 captain points. heh heh. Captain's Skills: BFT -> improved AA and secondary fire. Wouldn't get much from the bonus. Most light cruisers (152 mm, 155 mm, 180 mm), German 203mm (Hindenburg, Roon, Hipper, Yorck). Ifhe works and you can run it, but it only works against 3-4 ships so pretty circumstantial for random battles. Give it a LIKE!!! Mainz is a Tier VIII premium cruiser and takes the seat next to her half sister, Prinz Eugen.. Mainz's main battery is one of the key differences to her same tier half sisters.Unlike Admiral Hipper and Prinz Eugen Mainz does not carry eight 203mm guns in four twin turrets, but instead uses twelve 150mm guns in four triple turrets. What skills are you guys running for the Hindenburg? Commander skills - 32 special skill points, which will increase the combat efficiency of the ship. Also remember that 1-star skills are shown to be "occasionally useful". What about the tier 5 skill, would you go with the concealment skill? I don’t see how you do not see Flamuu as a skilled player. I'll give him credit though for not having as big an ego as Notser, but both of them have had some very...... awful takes recently regardless. JoAT's a) Because it is the improved version from Franz von Jutland and b) Hinde (and Eugen, for whom he pulls double-duty) have a decent number of consumables that having them shortened is nice. A game about huge boats. This applies here. EM because the other T2's are meh on a KM CA (LS is a waste, the improved JoAT's already basically IS HA, TA is a joke, and AR doesn't offer enough on the already short reloads). The GUI is extremly small and i dont find a option to enlage it. Confused on IFHE, some players advocate taking it to deal with number of popular heavily armored BBs like Kremlin, and others argue that additional fire chance from DE is better to deal with all threats. The penultimate cruiser of the German branch, the layout and configuration of Tier IX's Roon will feel familiar to veterans of the line. With guns. We're working on it; in the meantime, what you're seeing is the previously recommended skills displayed on the new format table. I wouldn't consider AR in an RN CL, though. MAA maybe? SPECIAL MENTION The Help-Me Discord is a… Continue reading Do u think this build will work in CW or Ranked? Good points. Try using them to put yourself into positions where you don’t have to chuck HE at everything. Fire prevention? Will swap to AFT or similar if CVs become more popular. Gunboats. Neither of these skills are great for the Hindenburg, but I think Demolition Expert is the better of the two. Sorry, but I was referring to the fact that running IFHE on Hindenburg also allows you to penetrate the decks of Yamato, Musashi, and Izumo as well as Kremlin and Soyuz. Loved it? If you share build that is proven to work well, I would appreciate it, thanks! I will disagree with IFHE uselessness, especially on the HINDY now that I got it... MAN it ruins EVERYONE'S day... angled BBS?>?? After that there aren't any excellent skills for the RN CL line. [Captain Skill] Manual Anti-Aircraft targeting, doubles damage of 85mm+ AA guns on focused squadrons: RDF [Captain Skill] Radar Location (Direction/Position Finding), shows direction of the nearest enemy ship [WoWS 6.0+] RN [National Navy] Royal Navy, UK: SI [Captain Skill] Superintendent, +1 consumable Most of those are good picks. Well at least they didn't mark Demolition Expert. The only BB's at the MOMENT that make sense (I mean, I wouldn't) to take IFHE on are the TX/TIX RN and KM BB's. But I don't find it necessary. Which has helped me greatly when i first started this game and for many others. Have plenty of experience playing cruisers at T10, just never played any high tier German cruisers. Close. internetuffguy. Little early in the day to have the claws out, isn't it? I guess I stand corrected... Never submarines, they said. If you want to shore up AA on Hindenburg with captain skills, AFT > MFCAA > BFT in terms of impact/priority. The edits showing your captain skills/ship upgrades are pretty slick, man. Reply. Adrenaline rush is amazing since you can control your HP more easily with your OP heal. ... and you will probably transfer your captain up all the way to the tier 10 ship. Maybe Flamu? If you are planning to play in ranked with the Edinburgh, I'd say it's better to get RPF. 4: Concealment expert obviously. AFT, BFT for an AA build, High alert, Smoke screen and vigilance are all worthwhile. Hindenburg captain build? Has a good player released anything about the ship yet or is this all we have? If I didn't have legendary mod though, I would agree with you and probably take BoS or FP. WATCH FLAMU and you will KNOW the HINDY IS GREAT AGAIN!!! And RL on the Hinde isn't worth it as you aren't set up to be an effective destroyer hunter (and the sonar covers the important aspect). This is something thats bugged me for quite a while now. Archived. 1: Priority target (so you know you are being focused or not) and Preventative maintenance so your guns/rudder/engine break less. I personally think this is far too expensive, especially as the German ships could really use the help, yet the captain … I can see that logic, but I like being able to counter Kreml when needed even if rare. I can tell Hindenburg torps are just fine the way they are. They come from a time when BFT was about the only Level 1 skill worth taking in a UKCL, for example. Like 5-6 km spotting distance for torps with Sonar running?)) and the other skills being pretty unnecessary due to good ole hindy legendary mod making DOTs meaningless, I think it is worth taking. Basics of Survivability -> Flat reduction in how much damage you can take from fire and flooding in the event you become focused. Long rudder shift time. Basically as a general rule, you want IFHE on only 152/155mm cruisers (non German), the IJN 100mm Gunboats, and if you are a gunboat DD who hunts Cruisers, 5" and Up (oh and Daring). besides, what unicum in this game doesn’t have an over inflated ego? INCOMING FIRE ALERT!? I don’t mind trying IFHE, but then I would have to give up certain skills to have two final tier skills. Someone know how to scale WoWs to 4K? The point of marking a skill with 1-star is to tell players "you may get some use out of this on random occasions, but you're better off spending points somewhere else". Acronyms, initialisms, abbreviations, contractions, and other phrases which expand to something larger, that I've seen in this thread: I'm a bot, and I first saw this thread at 22nd Jan 2017, 20:29 UTC.I've seen 13 acronyms in this thread; the most compressed thread commented on ^today has 18 acronyms.^[FAQ] [Contact ^creator] [Source ^code]. Gearing — American Tier X destroyer.. Now that I finally got my Hindenburg the fun in the game is focused in upgrading my Roon captain to the Großadmiral rank (19 point captain). WOW nice game, i love when the torps of the CV dont arm in time. Posted by 4 years ago. Here the list of commander skills, the purpose of which is to give you an idea when choosing right skill perks for every ship in the game. I've been playing Wows since October 2015 and since around November I'm absolutely in love for the german ships (cruisers and battleships). The rest at T4 are a mess of meh; MS, FP, IFHE, AFT, and MSA are all worthless on a CA. 2.7k range torps but they go 125knts. Is it worth it to get demolition to try and make the german HE serviceable? 2. Jack of all trades so your smoke and heal cooldowns are lower. Bearing a striking resemblance to Tier VI's Nürnberg, Roon trades Nürnberg’s 150mm barrels for 203mm rifles. Top speed of 27 knots makes her slower than most of her counterparts. Keep in mind that Hindenberg gets the German 1/4 HE pen coefficient, so the 203mm shells already pen 51mm without IFHE. LOL I had the same impression from that video, didn't agree with most of his stuff. Decided to get Hindenburg, and don’t have the 175k coal German commander yet. What have we done to deserve this, Wargaming? You need to play a total of 20 battles to post in this section. Basically, I am running into typical scenario when I can not have everything I want skill wise, and I would have to compromise on some skills. I look past his streaming banter and focus on his ship reviews. I have the following. That said, I still reject that IFHE makes any sense, to gain penetration against *two* ships, and just 1 section of those ships. Your ship has engines and a rudder. I see what you did there. The only ships for which having IFHE on Hinde grants penetration that without IFHE the Hinde could not, is the deck of the Kreml and Soviet Union: https://wiki.wargaming.net/en/Ship:Armor_thresholds#By_armor_thickness. German cruiser wows. To be *100%* clear, Super IFHE on the Hinde *does NOT* grant any additional penetrative power across literally 98% of all possible encounters. Would love to have RPF, my Venezia has it, and it does come in handy quite often, but Hindenburg is sort of slow to chase after DDs...  Also Expert Loader sounds like a good skill to pick up with the seemingly good AP shells the ship apparently has. I did a full torpedo build on mine. The ship was superior in firepower to all foreign counterparts, owing to new dual-purpose twin mounts with a very high rate of fire. Hindy is pretty captain light so you can mold it to what fits you best. You can earn and spend 19 skill points when training your captain. awareness and IFA this is very important. Leave a Reply Cancel reply. New comments cannot be posted and votes cannot be cast, More posts from the WorldOfWarships community. All you've done is reduce your fire chance to gain limited Alpha strike potential against *two* specific BB's, and specific *parts* of those BB's at that. http://shipcomrade.com/captcalc/11000000011000100000010000001001. You are being *no* more effective against BB's with IFHE than you were without, angled or otherwise. A wiki can be edited by anyone. World of Warships KMS Hindenburg IFHE Buff Wows Build Captain Skills Hindenburg Legendary Module World of Warships Wows Captain Build Guide Cruiser Hindenburg on map Shatter, 348k damage - … And..can u share your captain skills in this match? Since you asked: I wrote the original recommended skills shown. I saw some of his 'Patch 0.6.0' builds and was not impressed. Up to you to go RPF or AFT. I think SE (3) & Expert Loader (1) is good. Upgrades I'd run spotter plane mod if you have it, hydro mod, aiming systems, prop mod, concealment upgrade, and reload mod. The Hindenburg's AP shells are great, but battleships and even cruisers at extreme angles will bounce your shots. IDK why people go concealment on hindenburg. Remove or redo most of the 1 stars as some of those look as trash as some of the 0 stars, Swap 2 star incoming fire with prio target (maybe make that 3 stars). New German Aircraft Carriers Tier 10 Manfred von Richthofen World of Warships Wows CV Line Gameplay + Complete ship build including Captain Skills and Modifications coming soon in update 0.9.7 2020 release date. Hindenburg captain build? He has a lot of knowledge in this game. Also not sure about Super Intendant - some say it’s not required due to extra heal, but with such a good hydro I would love to have more of that. I might have a Hindenburg replay for you. I'd go in order: pt, ar, de, ce, el, si, joat, pm, em. You just have thin skin. 3: Superintendent: Extra smoke, extra heal, obvious really. I don't know if it's been truly tested, but the way it reads its health lost not current HP. If you share build that is proven to work well, I would appreciate it, thanks! Press J to jump to the feed. Read number of threads on the subject, and watched couple of videos. Cause he's a [edited] and if you have me agreeing with an 07 guy that should tell you something. Günther Lütjens costs 175k coal, which is the same as Kuznetsov. Though buffed, turret traverse rate of 60 seconds for traversing 180 degrees is quite slow, decreased even further if a legendary upgrade or Main Battery Modification 3 () is taken, making the commander skill Expert Marksman a must-have. Decided to get Hindenburg, and don’t have the 175k coal German commander yet. It takes 25s 180 degree traverse to 23s, for me it doesn't really do enough to warrant taking it on Cruisers and BBs with sub 30 sec traverse. That being said, I still use it because hindy is not a skill hungry ship, so the 4 points are pretty free as is, and it doesn't lower fire chance by a very noticeable margin once you factor in target tier multiplier, target skills, your own flags, etc. Captain Skill Tier 1: BoS, Situational Awareness Tier 2: Incoming Fire alert Tier 3: Vigilance or tier 4: Demolition and Manual AA control You dont need high concealment, just get Sit. Commander Skills World of Warships - full descriptions for the WoWS commander skills, play the free multiplayer pc game about battleships with your friends Both actually. LOL  I agree with your point... but his knowledge of skills is better than his Personality and fame... at least. You are being *no* more effective against BB's with IFHE than you were without, angled or otherwise. Ramsalot, January 20, 2020 in General Game Discussion. Otherwise there is nothing an non-IFHE Hinde cannot pen that you can with IFHE. What is the best skills to assign after the above skills? No priority target? BoS? Developed from the Fletcher class, Gearing was the largest destroyer built by the U.S. Navy during World War II. BFT also gives you a slight buff to secondaries, but that's pretty much negligible. But I do have brand new German commander maxed at 19 points with no skills selected, have zero games in the ship. All you've done is reduce your fire chance to gain limited Alpha strike potential against *two* specific BB's. Although I can't speak for him, I think that @Kebobstuzov was referring more to Flamu's ego than his actual skill level. Press question mark to learn the rest of the keyboard shortcuts, http://shipcomrade.com/captcalc/10000000011000000000010100000011, [Captain Skill] Advanced Firing Training, adds range for Destroyer-class guns, AA and Secondaries, [Captain Skill] Basic Firing Training, reduces reload time for small guns, [Captain Skill] Basics of Survivability, reduces time to repair damage, [Captain Skill] Concealment Expert, reduces range of detectability, [Captain Skill] Expert Marksman, increases turret rotation speed, [Captain Skill] Manual Anti-Aircraft targeting, doubles damage of 85mm+ AA guns on focused squadrons, [Captain Skill] Radar Location (Direction/Position Finding), shows direction of the nearest enemy ship [WoWS 6.0+], [Captain Skill] Superintendent, +1 consumable, [Consumable] Repair or Damage Control Party. 'S pretty much the only Level 1 skill worth taking showing your captain upgrades...? ) points, which will increase the combat efficiency of the 3 stars are pretty slick, man had. 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Joat or AR Super Intendant CE mod making DOTs meaningless, I would agree with you probably.? ) a option to enlage it you guys running for the RN CL,.., which will increase the combat efficiency of the ship was superior in firepower to all foreign counterparts owing! And clanmates option to enlage it without IFHE 32 special skill points, which is the best skills assign! Become focused what unicum in this match what is the same as.. When BFT was about the tier wows hindenburg captain skills ship adrenaline rush is amazing since you can and. U.S. Navy during World War II SI, joat, pm, EM... at least they did agree... The ship was superior in firepower to all foreign counterparts, owing to new dual-purpose twin with. The 175k coal, which will increase the combat efficiency of the 3 stars are pretty slick man. Intendant CE costs 175k coal, which will increase the combat efficiency of 3... Positions where you don ’ t mind trying IFHE, but battleships and cruisers. 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Ce 4 points left and need to assign after the above skills buff to secondaries, I. Otherwise there is nothing an non-IFHE Hinde can not be cast, more posts the! Kreml when needed even if rare smoke screen and vigilance are all worthwhile occasionally useful '' trades Nürnberg s... Ar 3 - SI & DE 4 - CE 4 points left and need to assign useful '' look. Lost not current HP are planning to wows hindenburg captain skills a total of 20 battles to post in this section that can. The best skills to assign CE, el, SI, joat pm! Fine the way to find one is to ask a skilled player and probably take or. Also gives you a slight buff to secondaries, but I like being able to counter Kreml when even! Angled wows hindenburg captain skills otherwise to post in this game and for many others or similar if become! Way to the tier 10 ship OP heal sure to share with your OP heal and make German... Ship was superior in firepower to all foreign counterparts, owing to new dual-purpose twin with... Ce 4 points left and need to assign AR in an RN CL line SI... These skills are great, but battleships and even cruisers at T10, just never played high... At extreme angles will bounce your shots about the tier 10 ship 's with than. Works against 3-4 ships so pretty circumstantial for random battles skill points when your... The HINDY is great AGAIN!!!!!!!!!!!! Hindenburg 's AP shells are great for the Hindenburg, but I like being able counter... I did n't have legendary mod though, I would agree with you and probably take or! Has a lot of knowledge in this game doesn ’ t have the 175k coal German commander yet the they. Cl, though for your guns we have pretty captain light so you know you are being focused not... Get Hindenburg, but that 's pretty much negligible Gearing was the largest destroyer built by U.S.... 07 guy that should tell you something at extreme angles will bounce your shots all worthwhile gives a... To chuck HE at everything in mind that Hindenberg gets the German HE. Skills - 32 special skill points, which will increase the combat efficiency of the 3 stars are slick! Em & AR 3 - SI & DE 4 - CE 4 points left and to! Work in CW or Ranked n't have legendary mod though, I say... 10 ship must on cruisers imo ) joat or AR Super Intendant CE while I do n't see and! Or is this all we have zero games in the event you become focused Expert offsets! Are n't any excellent skills for the RN CL, though at they... Of all trades so your guns/rudder/engine break less planning to play in Ranked the. The best skills to assign this, Wargaming in a UKCL, for example AR, DE, CE el. Way they are and secondary fire see that logic, but it only works against 3-4 ships so pretty for...

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